ResidualPlaybeta Open the radar

Our End of the World

橘子班 · 2017 · $9.99 · Adventure · deal grade B

Measured on 2026-09-26 00:36 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $433 to $650 per month
  • Opportunity: $866 per month at x1.60 dormancy
  • Estimated lifetime owners: 245.0k
  • 79% positive across 4857 reviews · 10.1 reviews/month

Why it's flagged

  • Developer silent for 4.9 years
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x2.0 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

A post-apocalyptic psychological visual novel where player choices determine relationship outcomes and multiple endings.

Our End of the World maintains solid mid-range residuals and high replay value, driven by a strong Chinese-language player base (4,273 reviews in Simplified Chinese) and narrative complexity that rewards multiple playthroughs. The core opportunity lies in professional English localization: the game carries high positive sentiment overall but is actively hampered by translation quality and incomplete English content, which reviewers repeatedly cite as the primary barrier to Western expansion. For a publisher or localization vendor, this is a contained fix with clear upside; the current owner (NVLMaker/橘子班) appears inactive on development (58+ months since last post), making acquisition or a selective revival campaign viable for a buyer willing to invest in translation polish and post-story content completion. Most realistic play: publishing.

  • Risk: Narrative includes non-consensual themes that generated divided player responses; Western audience sensitivity to content may constrain marketing reach.
  • Risk: Translation quality is substandard and some post-story content remains untranslated; fixing this is a prerequisite for Western launch, not a stretch goal.
  • Risk: Developer has not posted in 58+ months; rights clarity and development capability must be verified before any commitment.

This case as Markdown · Estimates carry ±30-50% error per title.