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Recettear: An Item Shop's Tale

EasyGameStation · 2010 · $19.99 · RPG · deal grade B

Measured on 2026-09-25 23:47 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $2.5k per month at x1.90 dormancy
  • Estimated lifetime owners: 502.0k
  • 96% positive across 7533 reviews · 12.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 3 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2010 shop-management RPG hybrid where you run a magical item store by day and dungeon-crawl for inventory by night, built around looping progression and character-driven storytelling.

Recettear sits in a rare sweet spot: a cult classic with sustained positive reception (96% across 7.5k reviews), solid residual income, and zero active publisher presence. The core loop of haggling, item acquisition, and loop-based progression remains compelling enough to sustain a mid-sized owner base 14+ years post-launch. This is a licensing or revival candidate for a small publisher or indie curator willing to steward a beloved but dormant catalog title through modest seasonal promotions and community engagement, rather than an acquisition target for a large studio. Most realistic play: publishing.

  • Risk: Publisher (Carpe Fulgur LLC) shows no recent activity; rights status and localization licenses (notably the English translation) may require negotiation or clarification.
  • Risk: No cloud saves, achievements, or trading cards; a 2010 codebase may face compatibility friction on modern OS versions without modest maintenance.
  • Risk: Peak concurrent players hover under 25 and median session length is under 19 hours; niche appeal limits upside unless revival campaign taps nostalgia or port to console.

This case as Markdown · Estimates carry ±30-50% error per title.