Wasteland 3
inXile Entertainment · 2020 · $39.99 · RPG · deal grade A
- Estimated net residual revenue: $11.7k to $17.6k per month
- Opportunity: $23.5k per month at x1.60 dormancy
- Estimated lifetime owners: 516.4k
- 85%% positive across 22329 reviews · 68.3 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Wasteland 3 is a 2020 turn-based tactical CRPG from inXile Entertainment set in a frozen Colorado wasteland, featuring party customization, moral choice systems, and co-op play.
Wasteland 3 has generated $4.4M lifetime on 516k units at a $40 price point and maintains 85% positive reviews despite persistent, acknowledged bugs that suppress both retention and new sales. The game remains mechanically sound and critically recognized as a strong mid-tier tactics RPG, but a fixable stability crisis and narrative pacing issues in the second half are leaving money on the table. A studio acquisition, publisher partnership, or third-party bug-fix campaign could unlock significant latent demand, especially in co-op where multiplayer friction is highest. Most realistic play: acquisition.
- Risk: Acknowledged, unfixed game-breaking bugs ("cannot end turn", range-attack soft-lock, CPU core crashes) are cited repeatedly across reviews and likely require engine-level rework or senior engineering effort.
- Risk: Narrative and pacing criticism (script maturity, empty second-half content, weak endings) suggests design debt that may limit revival upside without substantial creative rework.
- Risk: Co-op mode amplifies bug impact and player frustration; multiplayer stability was never prioritized post-launch.
This case as Markdown · Estimates carry ±30-50%% error per title.