ResidualPlaybeta Open the radar

TaleSpire

Bouncyrock Entertainment · 2021 · $24.99 · Indie · deal grade B

Measured on 2026-09-26 22:51 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.5k to $3.8k per month
  • Opportunity: $4.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 176.0k
  • 90% positive across 5246 reviews · 20.1 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

TaleSpire is a 3D virtual tabletop platform for running distributed tabletop RPGs like D&D, emphasizing creative map-building and community content.

TaleSpire holds a devoted, high-engagement playerbase (median session length exceeds 110 hours; 80% still active) and generates solid residual revenue despite zero promotional discounting in the past year. The community shows strong satisfaction with core design but friction points around per-seat multiplayer pricing and map-creation UX present both a retention risk and an acquisition target for a publisher willing to refine monetization and tooling. The title's early-access status and developer's recent activity suggest active roadmap momentum, making this a 'watch' or selective 'publishing' angle rather than a distressed acquisition. Most realistic play: publishing.

  • Risk: Competitive VTT space includes Roll20, Foundry VTT, and others with established fanbases; TaleSpire's per-seat pricing model is a known friction point versus subscription or one-time-purchase rivals.
  • Risk: Player reports of GPU strain and recent server connection crashes suggest optimization work remains on the backlog, particularly for performance parity with lighter competitors.
  • Risk: Map-creation toolchain friction (TaleWeaver UX complaints, documentation gaps) limits conversion from casual trial to long-term creators, capping organic growth.

This case as Markdown · Estimates carry ±30-50% error per title.