ResidualPlaybeta Open the radar

Slap City

Ludosity · 2020 · $19.99 · Action · deal grade B

Measured on 2026-09-24 10:52 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $251 to $377 per month
  • Opportunity: $597 per month at x1.90 dormancy
  • Estimated lifetime owners: 96.4k
  • 95% positive across 2882 reviews · 2.9 reviews/month

Why it's flagged

  • Developer silent for 3.9 years
  • Studio inactive: no public activity across 2 tracked titles
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-10; the live figures above take precedence over any numbers in it.

A fast-paced 2D fighting game with cartoon aesthetics and local multiplayer focus, developed by Ludosity in 2020.

Slap City occupies a quiet niche in the indie fighting-game catalog with exceptional review sentiment (95% positive) and a median engagement depth suggesting a dedicated core audience. The developer appears inactive post-launch, but the title's low operational footprint, one-piece DLC ecosystem, and strong lifetime performance signal stable residual revenue. Interest is best framed as a catalog acquisition for a publisher seeking fighting-game IP or a potential licensing play if the developer's current status creates an opening; revival would require community validation that demand exists beyond the present micro-playerbase. Most realistic play: acquisition.

  • Risk: Current concurrent players are negligible; growth from the present base is unlikely without active marketing or multiplayer infrastructure investment.
  • Risk: Developer studio status is opaque; rights clarity and post-acquisition support commitment will be critical due diligence items.
  • Risk: No workshop, cloud save, or achievement integration suggests minimal platform integration; modernization would be costly.

This case as Markdown · Estimates carry ±30-50% error per title.