Vacation Simulator
Owlchemy Labs · 2019 · $19.99 · Action · deal grade B
Measured on 2026-09-26 10:32 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $380 to $570 per month
- Opportunity: $902 per month at x1.90 dormancy
- Estimated lifetime owners: 38.0k
- 91% positive across 1074 reviews · 4.4 reviews/month
Why it's flagged
- Developer silent for 2.3 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-05; the live figures above take precedence over any numbers in it.
A VR comedy sandbox where players relax through absurdist vacation activities, from cooking to golf, made by the Job Simulator studio.
Vacation Simulator sits in a quiet revenue zone: solid mid-three-figure monthly residuals with durable 91% positive sentiment and a core audience still engaged after five years. The title has drawn zero developer posts in 27 months, yet continues to attract modest review activity and shows no signs of critical deterioration. For a publisher or acquirer, this represents a low-risk catalog filler that requires zero active development spend while generating steady VR platform revenue, particularly valuable if bundled with Job Simulator IP or used to round out a VR publishing slate. Most realistic play: acquisition.
- Risk: VR-exclusive title with locked platform dependency; mobile and flat-screen ports would require substantial rework and risk fragmenting the player base.
- Risk: VR addressable market remains niche; growth ceiling is defined by VR headset penetration, not game appeal.
- Risk: Developer silent for 27 months with zero studio communication; knowledge transfer and future support require clarification before acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.