EMERGENCY 20
Sixteen Tons Entertainment · 2017 · $29.99 · Simulation · deal grade B
Measured on 2026-10-02 12:10 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.5k to $2.2k per month
- Opportunity: $3.0k per month at x1.60 dormancy
- Estimated lifetime owners: 114.0k
- 84% positive across 2182 reviews · 11.4 reviews/month
Why it's flagged
- Developer silent for 7.2 years
- Studio inactive: no public activity across 3 tracked titles
- Last discounted 3 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A real-time strategy simulation where you manage emergency services across procedurally generated scenarios.
EMERGENCY 20 occupies a niche with solid lifetime revenue and an 84% positive rating, but developer inactivity and platform fragility limit its upside. The franchise has dormant brand recognition in the emergency-services-sim space; a revival angle makes sense only if a buyer can justify active maintenance. The title's slim current player base and Mac compatibility failures suggest technical debt is the primary barrier to growth, not market disinterest. Most realistic play: revival.
- Risk: Reported crashes on Mac M2Pro under Rosetta indicate aging engine architecture incompatible with modern hardware.
- Risk: Developer appears inactive: no recorded posts in 84+ months and only two discount campaigns in the past year.
- Risk: Current player base is minimal; revival would require marketing spend and content investment to justify long-term platform support.
This case as Markdown · Estimates carry ±30-50% error per title.