ResidualPlaybeta Open the radar

Deadly Days

Pixelsplit · 2019 · $11.99 · Action · deal grade B

Measured on 2026-10-02 14:56 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $243 to $365 per month
  • Opportunity: $410 per month at x1.35 dormancy
  • Estimated lifetime owners: 55.6k
  • 85% positive across 1917 reviews · 4.7 reviews/month

Why it's flagged

  • Developer silent for 13 months
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-19; the live figures above take precedence over any numbers in it.

A real-time roguelike horde-survival game where players conduct two-minute tactical runs to build loadouts and survive escalating waves.

Deadly Days sits in a quiet pocket of Steam's action-roguelike catalog with solid lifetime net performance and an 85% positive rating despite minimal recent marketing or content updates. The title shows residual stability in a mid-sized owner base, but its genre sits in a crowded competitive space where player acquisition velocity has flat-lined. It's a candidate for watch-and-acquire rather than immediate revival, unless a publisher sees a specific angle (console port, regional marketing push, or bundle strategy) to reactivate its dormant Chinese and Korean audience. Most realistic play: watch.

  • Risk: Real-time roguelike survival is densely populated; Deadly Days lacks recent content or balance patches (last dev activity roughly a year ago) to maintain differentiation.
  • Risk: Extremely low concurrent engagement (14 players now, 33 peak in last 30 days) suggests word-of-mouth and organic discovery have nearly ceased.
  • Risk: No discount promotions in the last 12 months and current 90% markdown indicate possible platform algorithm invisibility or publisher deprioritization.

This case as Markdown · Estimates carry ±30-50% error per title.