ResidualPlaybeta

DISTRAINT 2

Jesse Makkonen · 2018 · $8.99 · Adventure · deal grade B

  • Estimated net residual revenue: $1.2k to $1.9k per month
  • Opportunity: $2.6k per month at x1.65 dormancy
  • Estimated lifetime owners: 206.1k
  • 95%% positive across 4888 reviews · 32.2 reviews/month

Why it's flagged

  • Developer silent for 13 months
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • Last build shipped 25 months ago
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

A psychological adventure game about a real-estate developer's moral reckoning, sequel to the 2015 indie hit DISTRAINT.

DISTRAINT 2 has maintained a 95% positive rating and $398k lifetime net revenue from 206k units across 25 months, generating $1.55k/mo residually. The franchise has proven narrative and emotional resonance in a niche but loyal audience; the developer is fading and the game is quiet, but monthly review velocity (32/mo) and lack of deep discounting suggest sustainable, engaged play. This is a candidate for catalog acquisition if a publisher wants proven indie IP with demonstrated word-of-mouth durability, or for revival via a port to console or mobile if rights are clean. Most realistic play: acquisition.

  • Risk: Small but fervent audience (95% positive, 4.9k reviews lifetime) may not expand meaningfully; the game's brevity and narrative focus limit replayability and franchise extension.
  • Risk: No developer activity for 13 months suggests limited support for engine updates, platform maintenance, or bug fixes.
  • Risk: Anecdotal feedback indicates pacing issues and short runtime (2-5h played, meant for one sitting); some players find the ending rushed or heavy-handed on thematic messaging.

This case as Markdown · Estimates carry ±30-50%% error per title.