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DISTRAINT 2

Jesse Makkonen · 2018 · $8.99 · Adventure · deal grade B

Measured on 2026-09-23 11:59 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.8k per month at x1.35 dormancy
  • Estimated lifetime owners: 208.0k
  • 95% positive across 4928 reviews · 27.9 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A narrative-driven pixel adventure following a morally compromised protagonist through guilt and psychological decay, sequel to the original Distraint.

DISTRAINT 2 occupies a quiet but stable niche: a story game with exceptionally strong community sentiment (95%+ positive), modest residual monthly revenue, and a completed narrative arc that requires no live-service overhead. The game's audiovisual craft and emotional depth command respect from its small but engaged fanbase. For a publisher seeking catalog depth in the indie narrative space or a developer looking to acquire a finished, low-maintenance title with clear IP ownership and modest upkeep costs, this represents a sound long-term hold with minimal revival risk. Most realistic play: acquisition.

  • Risk: Peak audience was 2018; current monthly players are single digits, indicating the game's discovery window has fully closed and organic growth is negligible.
  • Risk: 25 months since last build update; platform deprecations or engine shifts could require maintenance burden if future Steam runtime changes occur.
  • Risk: Single-developer studio with minimal recent engagement; acquisition would require clear transition plan for any future support or localization work.

This case as Markdown · Estimates carry ±30-50% error per title.