Space Invaders Extreme
TAITO CORP. · 2018 · $19.99 · Action · deal grade D
Measured on 2026-09-27 00:09 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $240 to $360 per month
- Opportunity: $300 per month at x1.00 dormancy
- Estimated lifetime owners: 12.8k
- 87% positive across 275 reviews · 2.8 reviews/month
Why it's flagged
- Developer active, last post 9 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-19; the live figures above take precedence over any numbers in it.
A 2018 arcade-style shoot-em-up remake of the classic Space Invaders formula, updated with modern visual effects and frantic difficulty scaling.
Space Invaders Extreme sits in a quiet but stable niche: strong positive sentiment (86.8%) and a solid four-figure monthly residual suggest a dormant catalog asset with reliable baseline appeal. The 104-month age and zero promotions in the past year indicate the title has settled into a sustainable organic-sales pattern without active marketing support. For publishers seeking low-risk IP licensing deals or studios exploring classic-game stewardship, this represents a modest but proven revenue stream that requires minimal ongoing investment. Most realistic play: licensing.
- Risk: Space Invaders is owned by Taito/Bandai Namco; any revival or major commercial expansion would require explicit rights negotiation.
- Risk: Current player base is extremely small (2-3 concurrent); growth potential limited to existing IP fans rather than genre discovery.
- Risk: No developer activity in 9+ months and no updates in recent history suggest technical debt and minimal platform maintenance risk.
This case as Markdown · Estimates carry ±30-50% error per title.