ResidualPlaybeta Open the radar

Treasure Hunter Simulator

DRAGO entertainment · 2018 · $16.99 · Indie · deal grade D

Measured on 2026-10-02 03:49 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $288 to $432 per month
  • Opportunity: $360 per month at x1.00 dormancy
  • Estimated lifetime owners: 54.9k
  • 54% positive across 1668 reviews · 3.9 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

A 2018 indie simulator about metal detecting and artifact hunting, built on a mid-scale premise with modest but persistent player interest.

Treasure Hunter Simulator generates solid low-to-mid four-figure monthly residuals despite minimal developer engagement and a 54% positive rating. The title occupies a narrow but defensible niche, with a mid-sized owner base still logging hours five years post-launch. Neither a blockbuster nor a salvage project, it represents a quiet, low-maintenance catalog hold for a publisher seeking diversified dormant-game income. Best suited for a publisher assembling a back-catalog portfolio rather than a revival-focused studio. Most realistic play: acquisition.

  • Risk: Crash-on-launch reports in player reviews suggest compatibility issues that may compound with future OS updates, eroding the residual base.
  • Risk: Simulator genre saturation and modest core mechanics have driven sentiment down 22 points; low review velocity suggests organic discoverability has plateaued.
  • Risk: Developer post activity is minimal (last update ~5 months ago); no indication of maintenance roadmap or willingness to patch stability issues.

This case as Markdown · Estimates carry ±30-50% error per title.