Slice of Sea
Mateusz Skutnik · 2021 · $24.99 · Adventure · deal grade B
Measured on 2026-09-26 14:14 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $469 to $704 per month
- Opportunity: $792 per month at x1.35 dormancy
- Estimated lifetime owners: 20.9k
- 90% positive across 624 reviews · 3.8 reviews/month
Why it's flagged
- Developer silent for 13 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 3 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.9 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-12; the live figures above take precedence over any numbers in it.
A point-and-click adventure puzzle game by Polish solo developer Mateusz Skutnik, built on his established Submachine/Daymare Town aesthetic.
Slice of Sea sits in a quiet revenue zone with solid residuals and strong positive sentiment despite minimal marketing spend. The title has a devoted cult following who compare it favorably to Skutnik's prior work, though it has never run a discount and shows no recent developer engagement. For a studio acquiring Skutnik's catalog or a publisher seeking evergreen puzzle IP with low competition and proven fan loyalty, this represents low-risk, steady-state revenue with modest revival upside if community asks are addressed. Most realistic play: acquisition.
- Risk: No workshop support or trading cards; limited platform features may constrain discoverability compared to modern releases.
- Risk: Solo-developer titles carry continuity risk; developer engagement dormant for roughly a year, raising long-term sustainability questions.
- Risk: Walkthrough dependency reported by some players suggests UI/onboarding clarity could improve conversion from browsers to buyers.
This case as Markdown · Estimates carry ±30-50% error per title.