Forager
HopFrog · 2019 · $19.99 · Action · deal grade A
Measured on 2026-10-01 22:37 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $12.4k to $18.5k per month
- Opportunity: $24.7k per month at x1.60 dormancy
- Estimated lifetime owners: 1.4M
- 89% positive across 44150 reviews · 143.8 reviews/month
Why it's flagged
- Developer silent for 5.4 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A top-down crafting and progression game where players expand islands, automate production, and unlock abilities through a satisfying upgrade loop.
Forager holds solid residual revenue despite developer inactivity for over five years, driven by 40% sustained playtime retention and strong community sentiment (89% positive). The franchise has proven cross-platform appeal (Switch, Xbox, PC) and sits at a mid-sized owner base with modest but consistent monthly cash flow. Opportunity exists for a light-touch live-service revival, optimization pass (especially for console ports), or licensing the IP to a studio with capacity to address endgame grind and multiplayer ambitions the original team abandoned. Most realistic play: revival.
- Risk: Console ports (Switch especially) suffer documented frame-rate and performance issues that likely cap addressable audience and drive negative word-of-mouth.
- Risk: Endgame and achievement grind are widely cited as tedious; players explicitly mod the game to accelerate progression, suggesting core loop design limits replayability and new-player retention.
- Risk: Developer studio status is inactive; rights holder capacity and intent to support revival are unknown.
This case as Markdown · Estimates carry ±30-50% error per title.