ResidualPlaybeta Open the radar

Dungreed

TEAM HORAY · 2018 · $9.99 · Action · deal grade B

Measured on 2026-10-04 18:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $965 to $1.4k per month
  • Opportunity: $1.6k per month at x1.35 dormancy
  • Estimated lifetime owners: 450.0k
  • 93% positive across 9607 reviews · 22.5 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

Dungreed is a 2D pixel roguelike where players descend through procedurally generated dungeons collecting weapons, gear and builds.

Dungreed has shipped 448k units lifetime and maintains a 93% positive rating with 1.1k/mo in residual revenue despite minimal marketing push and 17 months of dev silence. The title sits in a crowded but lucrative roguelike niche with proven engagement (22h median, 35% still playing) and modest but consistent review velocity (20/mo). This is a quiet earner with room for modest revival through seasonal content, console porting, or catalog acquisition by a publisher seeking low-risk back-catalog depth in the indie roguelike space. Most realistic play: publishing.

  • Risk: Roguelike saturation on Steam means discoverability challenges and price ceiling pressure despite strong quality signals.
  • Risk: Developer dormancy (17 months since last update) raises questions about long-term support commitment and content roadmap clarity.
  • Risk: No recent platform expansion (console, mobile) despite 9.99 price point and pixel aesthetic that typically travel well.

This case as Markdown · Estimates carry ±30-50% error per title.