Due Process
Giant Enemy Crab · 2020 · $9.99 · Action · deal grade B
Measured on 2026-09-23 11:31 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $659 to $988 per month
- Opportunity: $1.1k per month at x1.30 dormancy
- Estimated lifetime owners: 262.0k
- 81% positive across 8554 reviews · 15.3 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x7.9 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
Due Process is a tactical team-based action shooter in early access that blends procedural map generation with economy-focused gameplay, comparable to Rainbow Six Siege meets Counter-Strike.
Due Process shows the paradox of overlooked multiplayer design: strong mechanical fundamentals (81% positive, median 8.6 hours, solid lifetime revenue) paired with severe player scarcity. The game generates residual revenue despite virtually no concurrent players, suggesting a retained core audience of committed fans. Revival opportunity is real but contingent on resolving the chicken-egg problem of playerbase visibility; a free-to-play conversion, seasonal content push, or integration into a larger publisher's marketing apparatus could unlock latent demand. For a patient acquirer or live-services publisher, the upside lies in game design IP and a proven (if small) revenue engine rather than immediate DAU growth. Most realistic play: revival.
- Risk: The game is functionally unplayable for new or solo players due to chronic concurrent-player scarcity; any turnaround requires near-simultaneous playerbase injection, which is difficult to execute and sustain.
- Risk: Stuck in early access for years with no release milestone signals potential technical debt or design-scope misalignment that may hinder rapid iteration.
- Risk: Tactical shooters are a crowded, competitive vertical dominated by well-funded titles; organic growth is constrained without massive marketing spend or a hook that differentiates from CS2, Valorant, and Siege.
This case as Markdown · Estimates carry ±30-50% error per title.