ResidualPlaybeta Open the radar

Broken Reality

Dynamic Media Triad · 2018 · $14.99 · Adventure · deal grade B

Measured on 2026-10-02 09:39 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.7k per month
  • Opportunity: $1.8k per month at x1.30 dormancy
  • Estimated lifetime owners: 108.0k
  • 92% positive across 2317 reviews · 17.3 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A vaporwave-aesthetic puzzle adventure set in surreal late-90s digital spaces, where players collect 'likes' to progress through increasingly complex environmental puzzles.

Broken Reality has carved out a devoted niche audience (92% positive, 2,286 reviews) around a distinctive vaporwave aesthetic and puzzle design, generating $977/mo residual revenue five years after launch. The game's technical fragility (progression bugs, missing accessibility features) and uneven pacing frustrate players but haven't eroded its core appeal. This is a candidate for a lightweight post-launch service play or catalog acquisition if a buyer wants to inherit an IP with sequel momentum (Broken Reality 2000 exists; players migrate between both titles) and proven cultural longevity in the aesthetics-first indie space. Most realistic play: acquisition.

  • Risk: Multiple reports of progression-blocking bugs (softlock on quit, math puzzle validation failures, physics clipping) that persist despite recent dev activity; unfixed accessibility basics (y-axis invert) require community patches.
  • Risk: Peak concurrent players now hover at 4-10; the 9.2-hour median playtime and heavy review clustering on emotional/aesthetic appeal suggests limited replay or long-tail engagement beyond cultural discovery.
  • Risk: Developer communication is minimal (2 posts in past 12 months, last post 0.8 months ago); unclear whether studio is actively supporting or in maintenance mode, despite 'operating' status.

This case as Markdown · Estimates carry ±30-50% error per title.