ResidualPlaybeta Open the radar

Lamplight City

Grundislav Games · 2018 · $14.99 · Adventure · deal grade B

Measured on 2026-10-05 12:08 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $501 to $752 per month
  • Opportunity: $814 per month at x1.30 dormancy
  • Estimated lifetime owners: 40.3k
  • 89% positive across 880 reviews · 7.8 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 12 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A hand-drawn point-and-click detective adventure set in a gaslit 1844 New York, where you solve cases while haunted by your deceased partner's voice.

Lamplight City occupies a quiet niche in the adventure catalog with solid fundamentals: 89% positive reception, mid-range residuals around $515/mo, and a loyal core audience (37.5% still playing). The developer remains active and the game has legs on lower-end hardware and handheld platforms. For a publisher seeking catalog depth or a studio wanting a proven IP to expand, this is a low-risk add with modest but stable revenue; the main ceiling is the narrow appeal of retro detective fiction and the divisive sidekick commentary mechanic. Most realistic play: publishing.

  • Risk: Point-and-click adventure is a niche genre with limited seasonal tailwinds and plateaued discoverability on Steam.
  • Risk: Sidekick commentary system is a known friction point; some players find it charming, others abandon quickly, limiting organic word-of-mouth.
  • Risk: No discount promotions in 12 months and no deep sale history suggests either publisher strategy or lack of perceived upside from price experimentation.

This case as Markdown · Estimates carry ±30-50% error per title.