ResidualPlaybeta Open the radar

Depraved

Evil Bite · 2019 · $19.99 · Indie · deal grade B

Measured on 2026-09-23 14:26 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $232 to $348 per month
  • Opportunity: $464 per month at x1.60 dormancy
  • Estimated lifetime owners: 45.2k
  • 61% positive across 1255 reviews · 2.7 reviews/month

Why it's flagged

  • Developer silent for 6.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 1 months ago, 12 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

Depraved is an indie survival city-builder with customizable difficulty and progressive building unlocks.

This 2019 title maintains a solid mid-range monthly residual stream despite zero promotional activity in the past year and an inactive developer. The title shows durable appeal to its niche audience: median playtime of 7 hours, 40% still-active players, and consistent (if modest) monthly reviews suggest a patient, low-maintenance catalog performer. Realistic angle is watch-and-monitor for eventual acquisition if the developer truly goes dormant, or a minimal-footprint publishing refresh if budget permits a single seasonal discount to test price elasticity. Most realistic play: watch.

  • Risk: Developer studio status flagged as inactive with no posts in 79+ months; single-title studio with no backup revenue or support pipeline.
  • Risk: Mixed sentiment (60.7% positive overall, but recent 55% positive shows slight erosion) and polarized reviews suggest gameplay balance or tutorial clarity issues that may limit organic growth.
  • Risk: No cloud saves, no workshop support, and localization gap in Brazilian Portuguese (3.8% shortfall despite 31 reviews in that language) indicate incomplete live-ops infrastructure.

This case as Markdown · Estimates carry ±30-50% error per title.