Species: Artificial Life, Real Evolution
Quasar · 2018 · $19.99 · Simulation · deal grade B
Measured on 2026-10-02 16:17 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $250 to $375 per month
- Opportunity: $671 per month at x2.15 dormancy
- Estimated lifetime owners: 48.6k
- 74% positive across 1002 reviews · 2.9 reviews/month
Why it's flagged
- Developer silent for 3.9 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 6 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A simulation of artificial life evolution where players design and observe digital organisms competing for survival, built on real evolutionary principles.
Species occupies an underserved niche: a soft-sci educational sim with genuine depth that attracts specialist players but has stalled post-launch. The mid-sized owner base shows modest but steady residuals, positive community sentiment on core mechanics, and no competing titles in its exact problem space. For a revival buyer, the IP is clean, the codebase is owned outright, and localization gaps (especially Brazilian Portuguese, where 3% of reviews cluster) suggest low-hanging fruit for regional re-engagement. Most realistic play: revival.
- Risk: Early access status after 6+ years and performance complaints in reviews suggest underlying engine or optimization bottlenecks that may require substantial rework.
- Risk: Niche simulation audience is small; growth ceiling is constrained unless paired with educational partnerships or streaming momentum.
- Risk: Developer studio shows no recent activity (46+ months since last dev communication); institutional knowledge and asset control must be clarified before acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.