ResidualPlaybeta Open the radar

永远消失的幻想乡 ~ The Disappearing of Gensokyo

MyACG Studio · 2018 · $10.99 · Action · deal grade B

Measured on 2026-10-05 11:42 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $160 to $239 per month
  • Opportunity: $319 per month at x1.60 dormancy
  • Estimated lifetime owners: 151.0k
  • 83% positive across 3582 reviews · 3.4 reviews/month

Why it's flagged

  • Developer silent for 4.2 years
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A bullet-hell action game set in the Touhou universe, developed by MyACG Studio with anime-influenced aesthetics and character-driven gameplay.

This title has accumulated solid lifetime revenue and maintains a loyal but small playerbase despite fundamental design friction in its combat system. The 83% positive rating suggests strong character/IP appeal masks gameplay pain points that discourage retention and replay. For a prospective publisher or acquirer, the title offers a modest but steady residual stream and a foundation of goodwill in the Touhou fan community, but revival would require significant combat rebalancing rather than cosmetic updates. Best suited for a studio with experience in bullet-hell design and active Touhou licensing relationships. Most realistic play: licensing.

  • Risk: The game is built on the Touhou Project IP, owned by ZUN/Team Shanghai Alice; acquisition of the game does not convey rights to the franchise or characters, limiting derivative or sequel opportunities.
  • Risk: Combat feedback systems (hitstun, invincibility frames, knockback consistency) are cited repeatedly in negative reviews as core design flaws; fixing these requires substantial rework, not iteration.
  • Risk: Peak concurrent players remain low and declining; the game competes in a saturated bullet-hell genre where Touhou fan loyalty alone cannot overcome mechanical friction.

This case as Markdown · Estimates carry ±30-50% error per title.