Umfend
AIHASTO · 2018 · $9.99 · Adventure · deal grade B
Measured on 2026-09-26 13:01 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $363 to $544 per month
- Opportunity: $726 per month at x1.60 dormancy
- Estimated lifetime owners: 33.0k
- 90% positive across 703 reviews · 8.4 reviews/month
Why it's flagged
- Developer silent for 8.0 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x2.0 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-08; the live figures above take precedence over any numbers in it.
Umfend is a short first-person adventure game with a narrative focus and comparison-driven community interest in similar titles.
Umfend shows unusual resilience for a 2018 indie title: 90%+ positive sentiment, a mid-sized owner base, and steady promotional cadence (12 discounts in 12 months) sustain modest residuals. However, an 8-year-old game-breaking bug that remains unfixed, near-zero active players, and developer silence since mid-2023 signal a title in genuine dormancy. The opportunity is narrow: acquisition is defensible only if the IP or franchise potential appeals; publishing a revival requires accepting substantial tech debt and near-certain need for a relaunch campaign. Most realistic play: watch.
- Risk: Critical geometry bug (falling through level) documented in forums for 8 years with no patch; implies engine issues or abandoned codebase.
- Risk: Median playtime under 1 hour; players finish quickly, limiting repeat engagement and word-of-mouth potential.
- Risk: Developer inactive for ~95 months; studio has 3 titles total, suggesting limited capacity to support post-acquisition maintenance.
This case as Markdown · Estimates carry ±30-50% error per title.