Scavenger SV-4
Deric Ruhl · 2018 · $14.99 · Action · deal grade B
Measured on 2026-10-02 21:27 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $631 to $946 per month
- Opportunity: $1.5k per month at x1.90 dormancy
- Estimated lifetime owners: 32.7k
- 91% positive across 668 reviews · 9.8 reviews/month
Why it's flagged
- Developer silent for 2.3 years
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 3 sales in the last 12 months
- Proven demand elasticity: x3.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-05; the live figures above take precedence over any numbers in it.
Scavenger SV-4 is a solo-developer action game about managing a spacecraft and rover on an alien planet, built around short, high-stakes runs.
This title has quietly accrued solid residual revenue with a very high positive ratio and sustained review flow, despite zero promotional activity and minimal developer engagement in over two years. The core concept, tense resource management with risk-reward tension, resonates strongly with its modest but loyal playerbase. It is a candidate for quiet acquisition if the buyer seeks a low-maintenance catalog title with goodwill, or for a publishing/revival play if a team sees potential to expand the roguelike-loop concept the community is explicitly requesting. Most realistic play: acquisition.
- Risk: Single developer, no recent build or communication in 26 months; codebase and engine stability unknown if revival or porting is attempted.
- Risk: Extremely short median playtime and low concurrent players suggest niche appeal; growth potential limited without significant design iteration.
- Risk: No achievement, card, or workshop systems; minimal platform integration may cap engagement and organic visibility.
This case as Markdown · Estimates carry ±30-50% error per title.