Tick Tock: A Tale for Two
Other Tales Interactive · 2019 · $5.99 · Adventure · deal grade C
Measured on 2026-10-04 17:48 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.1k to $1.6k per month
- Opportunity: $1.3k per month at x1.00 dormancy
- Estimated lifetime owners: 407.0k
- 85% positive across 12134 reviews · 41.5 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A asymmetric co-op puzzle adventure where two players communicate remotely to solve time-based puzzles with limited information.
Tick Tock occupies an underserved niche: remote-play puzzle games built for phone/video-call coordination. It has generated solid four-figure monthly residuals since 2019 with a stable 85%+ positive rating, despite short session length and a divisive ending. The title appeals narrowly to couples and long-distance friend groups seeking structured co-op experiences, but scaling beyond that core is difficult without major design expansion or IP leverage. For a publisher willing to fund a sequel or a larger asymmetric-co-op franchise, the player sentiment and communication-driven mechanic offer a genuine template. Most realistic play: publishing.
- Risk: Session length (median 2.7 hours) and completion in one sitting limit replay value and long-tail engagement; growth ceiling appears low without expansion content.
- Risk: Co-op dependency means solo players and matchmaking-averse audiences are excluded; requires coordinated friend groups to function.
- Risk: Developer is small and inactive (no posts in recent months); IP stability and support continuity are unclear if acquisition is considered.
This case as Markdown · Estimates carry ±30-50% error per title.