Tomb Raider: Anniversary
Crystal Dynamics · 2007 · $8.99 · Action · deal grade B
- Estimated net residual revenue: $1.9k to $2.9k per month
- Opportunity: $4.4k per month at x1.85 dormancy
- Estimated lifetime owners: 495.2k
- 82%% positive across 7388 reviews · 49.5 reviews/month
Why it's flagged
- Developer silent for 18 months
- Studio active elsewhere (12 titles tracked), so this one may welcome a partner
- Last build shipped 11.0 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months
Analyst notes (AI-assisted)
A 2007 remake of the original Tomb Raider that reimagines the 1996 classic with improved graphics and new mechanics, built on Crystal Dynamics' Legend-era engine.
Anniversary sits in an interesting gray zone: it earns $2,391/mo in residual revenue across a 495k-unit lifetime install base, with an 81.6% positive review rate and steady 49.5 reviews/mo over six months. The title is dormant from a development standpoint (18 months since last dev communication, no updates in 131 months) but shows quiet, consistent player engagement. For a legacy catalog buyer or publisher seeking proven mid-tier action IP with minimal support overhead, this represents safe, predictable cash flow. Revival upside is limited unless tied to a broader Tomb Raider franchise strategy, but the $8.99 price point and 10.6% key-share leakage suggest pricing or regional licensing may be leaving money on the table. Most realistic play: watch.
- Risk: Controller remapping friction and reported grapple/auto-target inconsistencies in platforming sections (Obelisk of Khamoon, Great Pyramid) still frustrate new players; compatibility with modern input devices and OS patches unlikely to happen.
- Risk: Game exists in shadow of Legend of Atlantis (referenced by players as superior alternative) and the 2013+ reboot trilogy, limiting appeal to franchise completionists rather than driving new audience discovery.
- Risk: Design philosophy inconsistency noted by players: jump mechanics favor developer intent over spatial logic, leading to frustration and perceived jank despite solid graphics and audio.
This case as Markdown · Estimates carry ±30-50%% error per title.