ResidualPlaybeta Open the radar

Iratus: Lord of the Dead

Unfrozen · 2020 · $29.99 · Indie · deal grade C

Measured on 2026-10-04 22:31 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.4k to $3.5k per month
  • Opportunity: $3.0k per month at x1.00 dormancy
  • Estimated lifetime owners: 289.0k
  • 86% positive across 8275 reviews · 18.3 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

A roguelike tactical squad-builder where you play as an evil necromancer, mechanically inverting Darkest Dungeon's formula.

Iratus has quietly accumulated $1.39M lifetime revenue on modest 215k units, with an 85.5% positive rating and 3.3k/mo residual income. However, player retention suggests a 10-15 hour completionist loop that struggles to justify $29.99 full price; the community consistently cites repetition and preference for discounts. The title remains viable for a dormant-catalog acquirer seeking a niche tactical IP with merchandising upside (strong character design, melodramatic protagonist brand), but requires content expansion or pricing repositioning to unlock its 40% still-playing base. Most realistic play is quiet acquisition by a publisher seeking catalog depth or a revival campaign bundling new roguelike runs and cosmetics. Most realistic play: acquisition.

  • Risk: Player reviews cluster around 5-30 hours before burnout; high elasticity (1.72) and reliance on 90% discounts (11 promotions in 12 months) suggests price ceiling well below $30, limiting full-price upside.
  • Risk: UI friction and combat pacing complaints indicate engine or design debt; revival would require non-trivial content or flow improvements to re-engage the 60% who have stopped playing.
  • Risk: Developer Unfrozen has published only 2 titles and posted once in the last year; internal capacity to support live service or DLC roadmap is unclear.

This case as Markdown · Estimates carry ±30-50% error per title.