Cliff Empire
Lion's Shade · 2019 · $17.99 · Indie · deal grade B
Measured on 2026-10-02 17:15 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $482 to $722 per month
- Opportunity: $813 per month at x1.35 dormancy
- Estimated lifetime owners: 168.0k
- 87% positive across 4376 reviews · 6.2 reviews/month
Why it's flagged
- Developer silent for 21 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A post-apocalyptic city-builder where you develop three cliff settlements with tight resource constraints and asymmetric trade mechanics.
Cliff Empire maintains solid residual revenue with a loyal, engaged community (87% positive, median 55 hours played) and demonstrates durability across multiple languages, particularly in Asian markets. The game's steep learning curve and counterintuitive UI remain friction points, but they also create a moat against casual competition. For a publisher seeking a profitable catalog title with minimal ongoing support burden, this represents low-risk backlog acquisition; for a developer considering a spiritual successor or expanded IP, the core loops and community signal real staying power. Most realistic play: acquisition.
- Risk: Median session length (55 hours) and current active player base suggest a niche appeal ceiling; mainstream growth unlikely without UI/onboarding overhaul.
- Risk: Single developer studio with no activity log for 19+ months; any engine updates, OS compatibility issues, or critical bugs will require external support or acquisition of dev capacity.
- Risk: Counterintuitive design and poor explanations are cited as both features (moat) and barriers; any attempt to simplify may alienate core players while risking balance regression.
This case as Markdown · Estimates carry ±30-50% error per title.