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Supraland

Supra Games · 2019 · $19.99 · Action · deal grade C

Measured on 2026-10-04 16:57 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $8.7k to $13.0k per month
  • Opportunity: $10.8k per month at x1.00 dormancy
  • Estimated lifetime owners: 496.0k
  • 95% positive across 15425 reviews · 100.9 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 3D puzzle-adventure game with metroidvania progression and exploration rewards, developed by Supra Games and released in 2019.

Supraland sits in an unusually comfortable position: a mid-sized owner base still generating solid four-figure monthly residuals, an exceptionally high review sentiment (95%+), and active developer engagement despite mainstream obscurity. The game's core appeal, exploration-driven puzzle design, and cross-platform presence (PS4, PC) suggest dormant franchise potential. For a publisher or studio seeking a proven puzzle-adventure IP with low operational friction and proven appeal to a dedicated segment, this represents a low-risk catalog acquisition with modest but stable cash flow and clear revival or sequel angles. Most realistic play: acquisition.

  • Risk: Game peaked in month 7 post-launch and has plateaued; player concurrency is minimal, suggesting limited viral or trend-driven upside without significant marketing or content refresh.
  • Risk: High puzzle difficulty ceiling noted in minority of reviews; game design appeals to a specific puzzle-enthusiast segment rather than a broad action audience.
  • Risk: No workshop, limited DLC footprint, and 50-month build age mean modernization (engine, net code, accessibility) may be necessary for a sequel or long-term revival campaign.

This case as Markdown · Estimates carry ±30-50% error per title.