ResidualPlaybeta Open the radar

Last Evil

Flametorch · 2020 · $9.99 · Indie · deal grade B

Measured on 2026-09-26 01:29 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $501 to $751 per month
  • Opportunity: $1.0k per month at x1.60 dormancy
  • Estimated lifetime owners: 142.0k
  • 94% positive across 3662 reviews · 11.7 reviews/month

Why it's flagged

  • Developer silent for 5.7 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 1 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Last Evil is a Slay the Spire-inspired deck-building roguelike with visual novel elements, released in 2020 by Flametorch.

Last Evil has stabilized at $600/mo residual revenue on modest player counts (16 concurrent, 22 peak/30d) but maintains strong sentiment (94% positive, 92.4% recent). The 67-month dormancy since last developer communication and single-title studio status suggest IP and code may be available for acquisition or publishing revival. The core mechanic is proven (Slay the Spire-adjacent with 28.5h median playtime), though player feedback indicates content depth ceiling has been hit. Most realistic play: acquisition.

  • Risk: Deck-builder genre is saturated; players cite 'too short' as core complaint, limiting upsell and replay ceiling.
  • Risk: Studio status marked 'ghost' with zero developer posts in 67 months; ownership and code transfer clarity must be confirmed before acquisition.
  • Risk: No workshop integration, DLC, or post-launch content pipeline suggests art/balance tooling may be minimal.

This case as Markdown · Estimates carry ±30-50% error per title.