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Pure Rock Crawling

Maciej Kuzianik · 2024 · $14.99 · Simulation · deal grade B

Measured on 2026-09-26 06:16 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $255 to $383 per month
  • Opportunity: $527 per month at x1.65 dormancy
  • Estimated lifetime owners: 51.6k
  • 84% positive across 1328 reviews · 2.9 reviews/month

Why it's flagged

  • Developer silent for 21 months
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A single-developer physics-based rock crawling simulator with vehicle customization and terrain challenges, released in 2024.

Pure Rock Crawling occupies a narrow niche with solid fundamentals: core mechanics resonate with the handful of engaged players (83% positive sentiment among reviewers), physics feel satisfying, and the title has generated meaningful lifetime net revenue. However, the game suffers from unpolished execution, sparse content (limited maps), and zero post-launch support signaling from the developer. The opportunity lies not in the game as-is but in whether a publisher or studio sees enough skeletal quality to justify a modest content refresh and bug pass, or whether the IP might license to a larger off-road sim publisher. Most realistic play: publishing.

  • Risk: UI bugs, input mapping issues, and volume-reset glitches suggest engineering debt; fix cost and scope unclear.
  • Risk: Niche genre with tiny concurrent player base (single digits) and no sign the developer intends further updates.
  • Risk: Developer appears to be fading (studio_status); no posts in 20 months means acquisition would require immediate internal staffing or contractor rebuild.

This case as Markdown · Estimates carry ±30-50% error per title.