STEINS;GATE 0
MAGES. Inc. · 2018 · $34.99 · Adventure · deal grade A
Measured on 2026-10-04 18:40 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $12.2k to $18.3k per month
- Opportunity: $24.4k per month at x1.60 dormancy
- Estimated lifetime owners: 398.0k
- 96% positive across 8539 reviews · 81.1 reviews/month
Why it's flagged
- Developer silent for 2.9 years
- Studio active elsewhere (24 titles tracked), so this one may welcome a partner
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Steins;Gate 0 is a visual novel sequel exploring an alternate timeline where the protagonist grapples with trauma, loss, and artificial intelligence after the events of the original game.
This is a quiet earner generating solid mid-five-figure monthly residuals from a devoted, multilingual fanbase almost a decade after launch. The 96% positive rating and sustained engagement among a mid-sized owner base suggest the title functions as essential supplementary content for the Steins;Gate franchise, not as a standalone acquisition target. The real opportunity lies in publishing strategy: zero discounts in 12 months and a regional demand skew toward China and Russia indicate pricing and localization refinement could unlock incremental revenue, or a revival campaign tied to the anime continuity could rekindle interest. Most realistic play: publishing.
- Risk: Steins;Gate IP is owned by 5pb./Mages, and the game depends entirely on franchise goodwill; any revival or pricing move requires alignment with broader franchise strategy and anime/manga licensing holders.
- Risk: The title is dormant outside active franchise promotion; review velocity and player counts are minimal, suggesting organic discoverability is near zero and growth requires coordinated multimedia marketing.
- Risk: Localization gaps, especially in Russian (significant regional demand ratio), and absence of developer communication in three years may frustrate high-value regional cohorts.
This case as Markdown · Estimates carry ±30-50% error per title.