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Iron Harvest

KING Art · 2020 · $29.99 · Strategy · deal grade A

Measured on 2026-10-02 05:16 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.3k to $6.5k per month
  • Opportunity: $8.7k per month at x1.60 dormancy
  • Estimated lifetime owners: 468.0k
  • 73% positive across 16010 reviews · 33.6 reviews/month

Why it's flagged

  • Developer silent for 2.9 years
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Iron Harvest is a 2020 dieselpunk real-time strategy game set in an alternate 1920s Europe, blending Company of Heroes-style squad tactics with lighter mechanical depth.

Iron Harvest generates solid four-figure monthly residuals on a quiet but stable single-player base, despite a fractured multiplayer scene and developer radio silence for nearly three years. The property holds niche appeal to mid-core RTS fans seeking accessible campaigns with strong art direction, but lacks the live-service momentum or competitive ecosystem to sustain long-term engagement. Acquisition makes sense only if a buyer sees path to technical overhaul or knows the studio intends revival; publishing or licensing angles are weaker without active developer support. Most realistic play: watch.

  • Risk: Pathfinding, unit AI balance, and recurring bugs reported across multiple reviews suggest underlying systems that require studio investment to remediate; current developer posture offers no public roadmap.
  • Risk: PvP community is described as 'close to dead' by long-tenure players; no workshop or mod support limits organic content creation and replayability beyond campaign.
  • Risk: Game is positioned between accessible single-player RTS and hardcore competitive play, satisfying neither segment fully; comparison to Company of Heroes 2 and StarCraft II exposes feature gaps players notice immediately.

This case as Markdown · Estimates carry ±30-50% error per title.