Deadliest Catch: The Game
4Fishing · 2020 · $19.99 · Adventure · deal grade B
Measured on 2026-10-02 14:31 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $722 to $1.1k per month
- Opportunity: $1.4k per month at x1.60 dormancy
- Estimated lifetime owners: 60.9k
- 52% positive across 1630 reviews · 8.4 reviews/month
Why it's flagged
- Developer silent for 4.2 years
- Studio inactive: no public activity across 1 tracked titles
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.9 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2020 fishing-sim based on the Deadliest Catch TV franchise, where players manage crab-boat operations across procedural seasons.
Deadliest Catch: The Game holds solid residual revenue and a modest engaged core despite critical technical problems and a fractured legacy. The property is licensed IP tied to a Discovery show, making standalone acquisition impossible, but the dormant codebase and accumulated player goodwill could justify a limited publishing rescue if rights and dev costs align. Best play is monitoring whether Ultimate Games or a better-resourced partner will greenlight a bug-fix pass; pure acquisition candidates should pass. Most realistic play: watch.
- Risk: Game requires active license from Discovery Networks / Deadliest Catch TV IP; standalone purchase of code alone is not viable.
- Risk: Player reviews consistently cite game-blocking bugs (pot-closing tutorial failures, crab-lifting crashes, texture clipping, physics glitches) that persist across 4+ years of post-launch life, indicating deep architectural or QA debt.
- Risk: Currently at peak discount (94% off, $1.19 list price) with zero months since last sale, suggesting Ultimate Games is in discount-cycling mode rather than active development or pricing strategy.
- Risk: Developer studio marked inactive; zero posts in the last 48 months and no recent patch activity, creating uncertainty about who owns the codebase and whether a fix is technically feasible.
This case as Markdown · Estimates carry ±30-50% error per title.