Deadliest Catch: The Game
4Fishing · 2020 · $19.99 · Adventure · deal grade B
- Estimated net residual revenue: $831 to $1.2k per month
- Opportunity: $2.2k per month at x2.10 dormancy
- Estimated lifetime owners: 45.5k
- 52%% positive across 1625 reviews · 9.7 reviews/month
Why it's flagged
- Developer silent for 4.1 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.7 years ago
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x2.0 review velocity during past deep sales
Analyst notes (AI-assisted)
A fishing-simulation game licensed from the Discovery Channel's Deadliest Catch franchise, released in 2020 by Ultimate Games S.A.
Deadliest Catch earned $195.5k lifetime on modest sales (45.5k units) and currently generates $1.04k/mo residual revenue despite a 94% discount and dormant developer (4Fishing has gone inactive post-launch). The franchise IP and niche genre appeal persist, but the game suffers from game-breaking bugs that prevent core gameplay, reflected in a 52% positive rate. A publisher seeking a low-cost catalog title with existing revenue and media tie-in value could fix critical bugs and re-list at sustainable pricing; however, licensing rights to Discovery's Deadliest Catch and underlying engine fragility present material barriers. Most realistic play: watch.
- Risk: Game is licensed from Discovery Channel's Deadliest Catch franchise; any acquisition or revival requires securing/renewing broadcast-IP rights with likely tight editorial control and renewal costs.
- Risk: Core gameplay loop has unresolved crashing bugs (crab-catching mechanic) that persist across 66+ hours of player engagement; developer (4Fishing) shows no post-launch support in 48+ months.
- Risk: Genre (fishing sim) and IP (reality-TV license) appeal is narrow; 52% positive rating and low review velocity (9.7 reviews/mo) suggest lukewarm audience retention and word-of-mouth.
This case as Markdown · Estimates carry ±30-50%% error per title.