Daymare: 1998
Invader Studios · 2019 · $29.99 · Action · deal grade B
Measured on 2026-10-04 20:15 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.9k to $2.8k per month
- Opportunity: $3.7k per month at x1.60 dormancy
- Estimated lifetime owners: 138.0k
- 69% positive across 4299 reviews · 14.4 reviews/month
Why it's flagged
- Developer silent for 3.3 years
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-03; the live figures above take precedence over any numbers in it.
Daymare: 1998 is a fixed-camera survival horror game that pays homage to late-90s Resident Evil-style mechanics with a modern narrative.
This 2019 title carries solid mid-tier residuals and a meaningful installed base despite soft mainstream recognition and a mixed critical reception. The core appeal, authentic retro survival horror with modern production values, remains durable; however, persistent control complaints and narrative issues have capped growth. Worth evaluating for revival investment (balance handling, extend content) or as a niche publishing catalog slot if Invader Studios' rights are available. Most realistic play: revival.
- Risk: Player reports of game-breaking bugs (weapon reload states, input binding conflicts) that dev has not patched in nearly 39 months suggest technical debt and low engineering capacity.
- Risk: Positive sentiment has declined 8 points in recent months; game trades on nostalgia but does not innovate mechanically, making it vulnerable to franchise fatigue and comparison to stronger retro-horror peers.
- Risk: Minimal post-launch support (zero developer posts in 39 months) and no live community channels visible; any revival effort will require external studio resources.
This case as Markdown · Estimates carry ±30-50% error per title.