ResidualPlaybeta

Daymare: 1998

Invader Studios · 2019 · $29.99 · Action · deal grade A

  • Estimated net residual revenue: $2.7k to $4.0k per month
  • Opportunity: $7.1k per month at x2.10 dormancy
  • Estimated lifetime owners: 137.0k
  • 69%% positive across 4266 reviews · 20.8 reviews/month

Why it's flagged

  • Developer silent for 3.2 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last build shipped 6.3 years ago
  • Last discounted 1 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Daymare: 1998 is a 2019 survival-horror shooter from Invader Studios that channels PS1-era RE aesthetics with manual reload mechanics and fixed camera angles.

Daymare has generated $883k lifetime on 137k units and maintains $3,357/mo residual revenue despite 3+ years of developer dormancy. The 68.75% positive rating and survival-horror genre positioning suggest a cult following exists, but control friction (inventory delay, AI jank) and lack of post-launch support have capped ceiling. This is a quiet acquisition target for publishers seeking horror IP with sequel/remake potential, or a publishing/marketing play if the studio can be engaged on QoL updates. Most realistic play: publishing.

  • Risk: Core complaint across reviews is UI/control friction (10-second inventory access, clunky menu navigation) that likely requires engine rework to address without alienating existing players.
  • Risk: Only 12 sales in trailing 12 months despite $29.99 price and positive rating; elasticity of 1.2 suggests heavy discount dependency for demand generation.
  • Risk: Developer silent 38+ months; studio marked 'fading' with only 2 titles total; revival of active support is uncertain without external capital or staff injection.

This case as Markdown · Estimates carry ±30-50%% error per title.