Touhou Luna Nights
Team Ladybug · 2019 · $17.99 · Action · deal grade A
Measured on 2026-10-05 17:57 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $5.0k to $7.6k per month
- Opportunity: $8.5k per month at x1.35 dormancy
- Estimated lifetime owners: 553.0k
- 97% positive across 15009 reviews · 65.4 reviews/month
Why it's flagged
- Developer silent for 21 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2019 Touhou-licensed metroidvania with time-manipulation mechanics and graze-based healing, developed by Team Ladybug.
Luna Nights holds exceptional residuals on modest maintenance, driven by a devoted niche community (97% positive sentiment, strong regional anchors in Asia-Pacific). The graze-heal system is mechanically innovative and well-regarded, but the game's brevity (10h median) and cramped level design split engagement. For an acquirer, the upside lies in IP rights clarity and dormant monetization potential; revival would require content expansion or a sequel greenlight to justify resourcing. Most realistic play: licensing.
- Risk: Touhou Project IP holder (Team Shanghai Alice / ZUN) retains derivative-work approval; any revival or sequel requires negotiating continuation rights.
- Risk: Regional revenue clustering (Indonesia, Russia, China account for outsized share) creates currency and regulation exposure; mainstream Western discovery remains limited.
- Risk: Developer studio status listed as 'fading' with no dev posts in 19+ months; critical patches or console ports would require external support.
This case as Markdown · Estimates carry ±30-50% error per title.