sweet pool
Nitro+CHiRAL · 2018 · $19.99 · Adventure · deal grade B
Measured on 2026-10-03 02:14 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $951 to $1.4k per month
- Opportunity: $2.3k per month at x1.90 dormancy
- Estimated lifetime owners: 23.7k
- 92% positive across 513 reviews · 11.1 reviews/month
Why it's flagged
- Developer silent for 7.8 years
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Sweet Pool is a 2018 BL visual novel by Nitro+CHiRAL about instinct versus reason in an emotionally intense narrative with unconventional story mechanics.
This title has sustained a devoted, high-engagement niche audience (91% positive, median 16.7 hours) that continues to post reviews at 11/month despite minimal developer activity for over two years. The intellectual property is owned by JAST, making direct acquisition unlikely, but the game represents a case study in quiet catalog performance: it generates solid residuals per the live figures above with zero active marketing. For a BL-focused publisher or localization vendor, licensing or co-publishing opportunities merit exploration; for JAST itself, a lightweight revival campaign (community translation support, bundling, or limited re-release) could yield outsized returns given the attached fanbase and the IP's cultural standing in its niche. Most realistic play: licensing.
- Risk: Ultra-niche audience (5 concurrent players, 23k lifetime units) limits upside; expansion beyond existing BL enthusiasts is uncertain.
- Risk: No updates in 92 months; engine, localization infrastructure, and platform compliance may require attention.
- Risk: Community notes unskippable ad interruptions; quality-of-life friction persists and developer has not addressed player feedback.
This case as Markdown · Estimates carry ±30-50% error per title.