ResidualPlaybeta Open the radar

Void Bastards

Blue Manchu · 2019 · $29.99 · Action · deal grade B

Measured on 2026-10-02 22:28 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $461 to $691 per month
  • Opportunity: $922 per month at x1.60 dormancy
  • Estimated lifetime owners: 155.0k
  • 86% positive across 5436 reviews · 3.6 reviews/month

Why it's flagged

  • Developer silent for 2.1 years
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 3 sales in the last 12 months
  • Proven demand elasticity: x1.9 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

Void Bastards is a roguelike deck-building space adventure that blends tactical turn-based combat with procedural ship exploration.

Void Bastards sits in a profitable quiet zone: solo-developed, fully mature, and generating solid three-figure monthly residuals with zero active marketing spend. The 85%+ positive ratio and healthy median playtime suggest genuine fan retention rather than early-access fatigue. For a publisher or studio seeking low-risk catalog depth or a revival candidate with proven mechanical foundations, this represents an overlooked asset with modest ongoing costs and surprising longevity for a 2019 indie title. Most realistic play: acquisition.

  • Risk: Roguelike deck-builders are now saturated; positioning and marketing differentiation will be critical to revive player growth.
  • Risk: No developer communication for nearly two years; engine and platform maintenance surface risks if long-term support is expected.
  • Risk: Studio status flagged as fading with only two titles total; IP ownership and succession planning clarity required before acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.