ResidualPlaybeta Open the radar

killer7

GRASSHOPPER MANUFACTURE INC. · 2018 · $19.99 · Action · deal grade A

Measured on 2026-09-23 12:16 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.4k to $5.1k per month
  • Opportunity: $5.8k per month at x1.35 dormancy
  • Estimated lifetime owners: 173.0k
  • 93% positive across 4019 reviews · 39.7 reviews/month

Why it's flagged

  • Developer silent for 23 months
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)
  • Last discounted 3 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2006 PS2 rail-shooter action game by Suda51 centered on a team of seven assassins navigating cryptic, surreal storytelling and experimental mechanics.

Killer7 maintains a devoted, passionate niche audience (92% positive, median 16.5 hours, 55% still active) and generates solid four-figure monthly residuals despite minimal marketing or post-launch engagement. The game's auteur pedigree, high polish, and cult status make it a candidate for licensing deals, merchandise partnerships, or critical retrospectives rather than traditional acquisition; NIS America retains publishing rights and the developer operates independently. For studios seeking to understand cult-game longevity or licensing a cult IP for adjacent media (documentary, essay collection, art book), this title demonstrates resilience and player devotion that belies its dormant Steam presence. Most realistic play: licensing.

  • Risk: Rail-shooter mechanics and PS2-era design idioms may feel dated to mainstream audiences; porting or remastering would require substantial QA and balancing work.
  • Risk: Player base is tiny (single digits concurrent, low-twenties peak 30d) and highly specialized; growth beyond the existing cult following is uncertain.
  • Risk: Developer (Grasshopper Manufacture) is active but shows no recent Steam engagement (21+ months since last dev post); revival campaigns would require studio cooperation.

This case as Markdown · Estimates carry ±30-50% error per title.