ResidualPlaybeta Open the radar

Crying Suns

Alt Shift · 2019 · $24.99 · Indie · deal grade C

Measured on 2026-10-02 23:20 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $818 to $1.2k per month
  • Opportunity: $1.0k per month at x1.00 dormancy
  • Estimated lifetime owners: 126.0k
  • 86% positive across 4556 reviews · 7.6 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2019 indie roguelike deck-builder set in space, positioned as a more forgiving alternative to FTL with deep strategic combat.

Crying Suns has quietly accumulated solid four-figure monthly residuals since launch, sustained by an engaged niche audience with 85% positive sentiment. The game sits in a narrow sweet spot: profitable but untracked by mainstream attention, with recent developer activity (post within the last month) and regular discount cycles suggesting continued care. For a publisher or platform seeking low-risk catalog depth or a studio wanting to test expanded distribution or sequel viability, this represents a stable asset with modest growth potential, particularly if combat difficulty tuning or new deck archetypes could widen appeal. Most realistic play: acquisition.

  • Risk: The roguelike deck-builder space is crowded; differentiation from FTL comparisons remains a friction point in player perception.
  • Risk: Built on an older tech stack (38+ months live); engine modernization or platform expansion would carry integration risk.
  • Risk: Current active player base (19-23 concurrent) is micro-scale; long-term engagement depends on content drops or community revivals that the two-person studio may not sustain alone.

This case as Markdown · Estimates carry ±30-50% error per title.