Crying Suns
Alt Shift · 2019 · $24.99 · Indie · deal grade B
- Estimated net residual revenue: $1.4k to $2.1k per month
- Opportunity: $2.7k per month at x1.50 dormancy
- Estimated lifetime owners: 125.7k
- 86%% positive across 4541 reviews · 13.3 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3.2 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Indie roguelike space deck-builder where you command a fleet across a procedural noir galaxy, balancing resource management and tactical combat.
Crying Suns has generated $675k lifetime on 126k units and maintains $1.79k/mo residual revenue with 86% positive reviews, yet registers minimal mainstream visibility and low recent sales velocity. The game's core mechanic (FTL-adjacent but more polished) and active developer signal a quiet, durable performer that could unlock value through targeted revival marketing, console ports, or thematic licensing tie-ins to sci-fi IP. Most realistic play: revival.
- Risk: Genre saturation in deck-building roguelikes means discoverability remains structurally constrained even with marketing spend.
- Risk: 38+ months since build with no reported engine overhaul; mobile or console version feasibility unknown.
- Risk: Single-title indie studio with developer recently active (1.1 months ago) but no announced sequel or expansion roadmap.
This case as Markdown · Estimates carry ±30-50%% error per title.