ResidualPlaybeta

Crying Suns

Alt Shift · 2019 · $24.99 · Indie · deal grade B

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $2.7k per month at x1.50 dormancy
  • Estimated lifetime owners: 125.7k
  • 86%% positive across 4541 reviews · 13.3 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 3.2 years ago
  • Last discounted 1 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Indie roguelike space deck-builder where you command a fleet across a procedural noir galaxy, balancing resource management and tactical combat.

Crying Suns has generated $675k lifetime on 126k units and maintains $1.79k/mo residual revenue with 86% positive reviews, yet registers minimal mainstream visibility and low recent sales velocity. The game's core mechanic (FTL-adjacent but more polished) and active developer signal a quiet, durable performer that could unlock value through targeted revival marketing, console ports, or thematic licensing tie-ins to sci-fi IP. Most realistic play: revival.

  • Risk: Genre saturation in deck-building roguelikes means discoverability remains structurally constrained even with marketing spend.
  • Risk: 38+ months since build with no reported engine overhaul; mobile or console version feasibility unknown.
  • Risk: Single-title indie studio with developer recently active (1.1 months ago) but no announced sequel or expansion roadmap.

This case as Markdown · Estimates carry ±30-50%% error per title.