Beyond Blue
E-Line Media · 2020 · $19.99 · Adventure · deal grade D
Measured on 2026-10-02 16:08 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $417 to $626 per month
- Opportunity: $522 per month at x1.00 dormancy
- Estimated lifetime owners: 42.2k
- 88% positive across 1521 reviews · 4.9 reviews/month
Why it's flagged
- Developer active, last post 4 months ago
- Last discounted 0 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
A narrative ocean exploration game where players dive and catalogue marine life across procedurally varied habitats.
Beyond Blue has accumulated solid lifetime value and maintains a loyal, high-sentiment community despite negligible recent activity and no discount strategy in 12 months. The title skews toward families and educational use, with 88% positive sentiment and repeat engagement signals. For a publisher or studio seeking a catalog addition with built-in goodwill and minimal upkeep cost, this represents quiet but stable residual performance; revival potential exists only if meaningful content (narrative expansion, co-op, creature updates) can justify relaunch, otherwise it functions as a low-friction evergreen title. Most realistic play: acquisition.
- Risk: Player base is small and skewing toward educational/family niches; mainstream gaming interest is minimal and unlikely to grow without external event or campaign.
- Risk: Menu bugs cited in reviews suggest technical debt; no developer post in 3+ months implies inactive support pipeline, raising maintenance risk for new owner.
- Risk: Single-studio title with no DLC or workshop; expansion road map or live-service model would require new investment to justify revival marketing spend.
This case as Markdown · Estimates carry ±30-50% error per title.