Snooker 19
Lab42 · 2019 · $29.99 · Indie · deal grade B
Measured on 2026-09-23 17:13 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $345 to $517 per month
- Opportunity: $689 per month at x1.60 dormancy
- Estimated lifetime owners: 30.0k
- 73% positive across 843 reviews · 2.7 reviews/month
Why it's flagged
- Developer silent for 4.1 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
Snooker 19 is a simulation of professional snooker by Lab42, the official game of the sport's world championship.
Snooker 19 generates $645/mo residual revenue on a quiet player base (18 concurrent, 50% still active) and carries genuine IP value as the sport's licensed simulation. The 72% positive rating and $191k lifetime net suggest sustainable niche appeal. However, developer silence for 48 months and zero posts in the past year raise questions about publisher commitment; revival would require modest investment in UI modernization and seasonal tournament licensing to reignite competitive interest. Most realistic play: publishing.
- Risk: License agreement with World Snooker Tour likely carries renewal clauses and exclusivity windows; unclear whether publisher Ripstone retains perpetual rights or must renegotiate.
- Risk: Engine and net code are now 5+ years old; cross-play and modern social features absent, limiting appeal to younger audiences.
- Risk: Snooker audience is geographically concentrated (UK, China) and aging; annual release cycle abandoned, risking perception as outdated.
This case as Markdown · Estimates carry ±30-50% error per title.