ResidualPlaybeta Open the radar

Littlewood

Sean Young · 2020 · $14.99 · Adventure · deal grade B

Measured on 2026-10-02 06:59 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $516 to $775 per month
  • Opportunity: $1.2k per month at x1.90 dormancy
  • Estimated lifetime owners: 243.0k
  • 93% positive across 6833 reviews · 8.0 reviews/month

Why it's flagged

  • Developer silent for 5.9 years
  • Studio inactive: no public activity across 2 tracked titles
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A cozy pixel-art town-building adventure where you restore a village through quests, fishing, and befriending NPCs at your own pace.

Littlewood has quietly generated $587k lifetime on modest traffic, sustaining $646/mo residual revenue with a 93% positive rating and strong player retention (median 43h, 36% still active). The game's unfailing, paced design and tight art direction appeal durably to the cozy-game audience, yet the developer is inactive (69 months since last communication) and the studio status is dissolved. Revival or remaster under active stewardship, paired with seasonal content or narrative DLC, could reignite discovery and extend catalog longevity without heavy investment. Most realistic play: revival.

  • Risk: Developer inactive 69+ months; codebase, engine version and compatibility with future Steam client updates unknown.
  • Risk: Cozy-game market now saturated; title faces discovery headwinds despite quality, with only 23 concurrent players and no marketing post in 12 months.
  • Risk: Endgame progression heavily skewed toward extreme grinds (3500 fish catch), risking player churn and negative sentiment drift in long tail.

This case as Markdown · Estimates carry ±30-50% error per title.