Project Wingman
Sector D2 · 2020 · $24.99 · Action · deal grade A
Measured on 2026-09-24 10:40 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $15.3k to $23.0k per month
- Opportunity: $25.9k per month at x1.35 dormancy
- Estimated lifetime owners: 739.0k
- 94% positive across 22329 reviews · 142.6 reviews/month
Why it's flagged
- Developer silent for 22 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
An indie arcade fighter-jet action game that improves on Ace Combat's formula with tighter gameplay, memorable characters, and a VR mode.
Project Wingman has generated solid lifetime revenue from a devoted core audience despite zero promotional activity in over a year and a fading studio. The 93% positive rating, strong player retention at 80%, and consistent monthly residuals suggest a self-sustaining catalog asset with proven appeal to aircraft-combat fans starved for content post-AC7. For a publisher seeking low-risk catalog depth or a studio wanting a completed, polished IP with sequel potential, this represents underexploited intellectual property; for a multiplayer revival play, the single-player focus limits scope. Most realistic play: acquisition.
- Risk: Highly specialized audience (fighter-jet enthusiasts); limited addressable market outside the Ace Combat fanbase.
- Risk: VR support adds technical debt; future platform fragmentation may increase maintenance burden.
- Risk: Developer studio marked 'fading' with one title and no public posts in 20+ months; acquisition does not include active development partnership.
This case as Markdown · Estimates carry ±30-50% error per title.