ResidualPlaybeta Open the radar

UBERMOSH:SANTICIDE

Walter Machado · 2018 · $4.99 · Action · deal grade D

Measured on 2026-10-02 22:02 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $262 to $393 per month
  • Opportunity: $328 per month at x1.00 dormancy
  • Estimated lifetime owners: 25.8k
  • 89% positive across 549 reviews · 12.2 reviews/month

Why it's flagged

  • Developer active, last post 8 months ago
  • Studio active elsewhere (17 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

Top-down roguelike action shooter where you survive enemy hordes in a single arena, chasing score escalation.

UBERMOSH:SANTICIDE maintains a quiet, dedicated audience across 18 months of post-launch support with solid residual revenue and strong community sentiment (89% positive). The game's minimalist design, extreme replayability, and international reach (103 languages, particularly strong in Russian and Brazilian markets) suggest it performs well as an evergreen arcade title with low operational overhead. Best suited for a publisher seeking catalog depth in roguelike/score-chase verticals or a studio evaluating IP extension into merchandising or adjacent game formats. Most realistic play: publishing.

  • Risk: No discount activity in over a year; current 90% sale may reflect a clearance posture rather than active promotional strategy.
  • Risk: Solo developer with infrequent updates (one post in last year) raises questions about long-term maintenance and platform compatibility as Steam evolves.
  • Risk: Roguelike/score-chase genre is saturated; differentiation relies entirely on execution and community momentum rather than IP novelty.

This case as Markdown · Estimates carry ±30-50% error per title.