Gibbous - A Cthulhu Adventure
Stuck In Attic · 2019 · $19.99 · Adventure · deal grade D
Measured on 2026-10-02 09:46 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $312 to $468 per month
- Opportunity: $390 per month at x1.00 dormancy
- Estimated lifetime owners: 83.7k
- 90% positive across 2304 reviews · 3.6 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 12 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A hand-drawn, Lovecraft-themed point-and-click adventure with irreverent humor and intricate puzzle design, completed in roughly 11 hours.
Gibbous punches well above its visibility ceiling: 90% positive sentiment, high replay intent, and solid four-figure monthly residuals on a modest player count suggest a cult classic trapped in the long tail. The title's narrow audience (hardcore adventure fans, Lovecraft enthusiasts) and indie publishing footprint make it a clean acquisition candidate for a publisher seeking catalog depth or a studios seeking to expand their adventure IP portfolio. Revival potential exists through porting, modding enablement, or bundling with similar titles. Most realistic play: acquisition.
- Risk: Game incorporates Cthulhu Mythos themes; Lovecraft's works are public domain in most territories but some derivative IP may be held by Arkham House or other custodians, clearance audit required.
- Risk: Genre (point-and-click adventure) appeals to aging demographic and niche audiences; mainstream expansion ceiling is low without significant remake or adaptation.
- Risk: Engine and tooling age (80+ months since build) may complicate long-term platform compatibility and cross-platform porting.
This case as Markdown · Estimates carry ±30-50% error per title.