CHANGE: A Homeless Survival Experience
Delve Interactive · 2020 · $19.99 · Adventure · deal grade B
- Estimated net residual revenue: $1.6k to $2.4k per month
- Opportunity: $2.7k per month at x1.35 dormancy
- Estimated lifetime owners: 77.6k
- 91%% positive across 2839 reviews · 18.3 reviews/month
Why it's flagged
- Developer silent for 14 months
- Studio quiet across its whole catalog
- Last build shipped 14 months ago
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
A roguelike survival game that simulates homelessness in the United States, balancing resource management with systemic critique.
CHANGE has quietly built a devoted cult audience: 90.8% positive reception, 226-hour playthroughs, and a design that weaponizes its bugs as thematic commentary. At $2k/mo residual revenue on $333k lifetime net, the game is underfunded relative to its emotional impact and replayability. Best play is a publishing or education/advocacy partnership that amplifies the title's cultural mission rather than a straight acquisition. Most realistic play: publishing.
- Risk: Single-studio title from a fading team with no post-launch communication for 14+ months; sustained growth unlikely without external support and marketing.
- Risk: Subject matter (homelessness, systemic failure) limits mainstream appeal and may complicate platform partnerships or sponsorship; cultural positioning is a feature, not a liability, but requires intentional framing.
- Risk: Community interprets bugs as intentional design, but unpatched issues may indicate technical debt; clarity on stability is required before revival investment.
This case as Markdown · Estimates carry ±30-50%% error per title.