ResidualPlaybeta Open the radar

Wrench

Missing Digit · 2018 · $29.99 · Indie · deal grade B

Measured on 2026-10-05 03:00 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.9k to $2.9k per month
  • Opportunity: $3.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 95.5k
  • 84% positive across 2068 reviews · 14.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

Wrench is a hyperrealistic car-engine disassembly and repair sandbox sim in early access that demands genuine mechanical knowledge.

Wrench occupies a narrow but devoted niche: players with actual automotive backgrounds or serious intent to learn find it invaluable, while the broader sim audience bounces off its complexity and lack of narrative drive. The studio has gone quiet for a year, but residual monthly revenue remains solid and the 84% positive ratio among serious players suggests core appeal is sound. The game is best suited for revival under a publisher willing to fund stability passes, content expansion (motorcycles, EV platforms, more chassis variety), and a tutorialized onboarding path, rather than acquisition for catalog arbitrage. Most realistic play: revival.

  • Risk: Player reports consistent crashes on lower-end hardware with no autosave, creating high friction in early play.
  • Risk: Current player base is tiny and narrowly skilled; mainstream growth will require either a pivot toward casual accessibility or a strategic pivot toward educational/vocational use.
  • Risk: Developer has posted only once in the past year and shipped zero discount promotions; studio status is listed as fading, raising continuity risk.

This case as Markdown · Estimates carry ±30-50% error per title.