INMOST
Hidden Layer Games · 2020 · $14.99 · Adventure · deal grade B
- Estimated net residual revenue: $2.7k to $4.0k per month
- Opportunity: $5.0k per month at x1.50 dormancy
- Estimated lifetime owners: 177.1k
- 91%% positive across 7351 reviews · 41.2 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Last build shipped 5.7 years ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
A 2D puzzle-platformer with interconnected narratives across three playable characters, centered on themes of trauma, forgiveness and emotional catharsis.
INMOST is a quiet indie success that has stabilized at $3.3k/mo residual revenue against a $571k lifetime gross on 177k units. The 91% positive rating and visceral player testimony around emotional impact suggest durable word-of-mouth and replay value. For a mid-market publisher or indie fund, this represents a low-risk catalog hold with potential upside from a console port, narrative remake, or soundtrack/IP licensing play, though at current margins, acquisition economics are marginal unless bundled with a larger Hidden Layer Games portfolio. Most realistic play: watch.
- Risk: Narrative-driven indie titles face declining discoverability on Steam; monthly velocity has halved since 2022 despite stable pricing and 90%+ sentiment.
- Risk: Player reports of game-breaking fullscreen bugs suggest unresolved stability issues that may depress conversion in future sale windows.
- Risk: Heavy mental health themes (suicide, PTSD, trauma) create content-moderation and marketing friction in certain regions and advertising platforms.
This case as Markdown · Estimates carry ±30-50%% error per title.