INMOST
Hidden Layer Games · 2020 · $14.99 · Adventure · deal grade C
Measured on 2026-09-24 10:48 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.8k to $2.7k per month
- Opportunity: $2.3k per month at x1.00 dormancy
- Estimated lifetime owners: 237.0k
- 91% positive across 7369 reviews · 28.1 reviews/month
Why it's flagged
- Developer active, last post 11 months ago
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A narrative-driven 2D puzzle platformer with interconnected stories about trauma, loss and redemption told through three playable perspectives.
INMOST has quietly achieved healthy residual revenue with a devoted, quality-focused audience that skews toward emotional narrative experiences. The game's high positive ratio, concentrated playtime around story beats, and consistent review flow suggest strong word-of-mouth retention despite minimal marketing footprint. This is a candidate for quiet-catalog acquisition if you're building an evergreen portfolio of literary indies, or for selective revival investment if the developer/publisher relationship allows a modest marketing refresh or port consideration. Most realistic play: acquisition.
- Risk: Narrow emotional demographic; tone and themes (suicide, trauma, mental health) can amplify or compress appeal depending on campaign messaging and timing.
- Risk: Single-platform (Steam) legacy with no reported cloud save or workshop support; console or mobile ports would require development investment.
- Risk: Developer dormant for 9+ months (last public post), raising questions about long-term support or patch commitment under new ownership.
This case as Markdown · Estimates carry ±30-50% error per title.