Nidhogg
Messhof · 2014 · $9.99 · Action · deal grade B
Measured on 2026-09-26 00:05 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $419 to $628 per month
- Opportunity: $680 per month at x1.30 dormancy
- Estimated lifetime owners: 429.0k
- 90% positive across 7917 reviews · 9.7 reviews/month
Why it's flagged
- Developer active, last post 4 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-09; the live figures above take precedence over any numbers in it.
A competitive 1v1 sword-fighting arcade game with local multiplayer focus, built for head-to-head play on any platform.
Nidhogg occupies a quiet but profitable niche: a decade-old indie fighting game with strong mechanical reputation and persistent local-multiplayer appeal. The mid-range monthly residuals and high positive sentiment (90%+) reflect an installed base that still brings the game to tournaments, game nights and portable devices, particularly Steam Deck. The community explicitly values portability and couch co-op over features, making this a solid candidate for platform expansion or bundling rather than traditional studio revival. Most realistic play: licensing.
- Risk: Gameplay relies on tight input response; any platform migration or porting must preserve frame-perfect sword mechanics or risk alienating the core competitive audience.
- Risk: Single-language build and minimal localization coverage suggest incomplete international marketing; German and Chinese markets remain under-penetrated relative to review volume.
- Risk: Player feedback hints at input bugs in single-player mode (direction-lock issue reported); unresolved engine issues could erode residual revenue if left unpatched.
This case as Markdown · Estimates carry ±30-50% error per title.