S.W.I.N.E. HD Remaster
Kite Games · 2019 · $9.99 · Strategy · deal grade B
Measured on 2026-10-05 09:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $202 to $303 per month
- Opportunity: $341 per month at x1.35 dormancy
- Estimated lifetime owners: 40.7k
- 91% positive across 1296 reviews · 4.7 reviews/month
Why it's flagged
- Developer silent for 22 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-20; the live figures above take precedence over any numbers in it.
S.W.I.N.E. HD Remaster is a puzzle-RTS with permadeath mechanics where players optimize unit deployment and resource economy across campaign missions.
This 2019 remaster sits dormant at subsistence revenue despite 90%+ positive sentiment and a tight gameplay loop that rewards mastery. The core audience is small but loyal, median playtime is solid, and the game has never run a deep discount, suggesting price elasticity or discoverability problems rather than quality rejection. Most interesting for a patient revival partner willing to invest in localization (Simplified Chinese gap is 25%), community re-engagement, or bundling into a strategy catalog. Most realistic play: revival.
- Risk: Ultra-low concurrent player count and zero dev communication in 21+ months signals minimal organic growth engine; revival would require external marketing push.
- Risk: Last build was 21 months ago; Steam ecosystem changes, OS updates, or multiplayer server assumptions (if any exist) may require maintenance investment.
- Risk: Remaster of 2006 original means genre and visual style may feel dated to mainstream strategy audiences despite solid design.
This case as Markdown · Estimates carry ±30-50% error per title.