ResidualPlaybeta Open the radar

Rogue Fable III

Pixel Forge Games · 2021 · $9.99 · Adventure · deal grade B

Measured on 2026-09-26 12:09 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $145 to $218 per month
  • Opportunity: $345 per month at x1.90 dormancy
  • Estimated lifetime owners: 29.0k
  • 93% positive across 746 reviews · 2.9 reviews/month

Why it's flagged

  • Developer silent for 3.1 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-19; the live figures above take precedence over any numbers in it.

Rogue Fable III is a roguelike deck-building adventure from Pixel Forge Games that launched in 2021 and has maintained a devoted core audience.

This title occupies a rare position: nearly 93% positive sentiment, a median playthrough of 42 hours, and solid residual revenue despite minimal marketing lift in three years. The game shows zero signs of franchise fatigue (100% of sampled active players still engage) and operates in the accessible roguelike lane where procedural depth sustains long-tail sales. For a publisher or acquirer seeking catalog depth in indie roguelikes, or a developer evaluating similar design patterns, this is a quiet earner worth understanding, though the absolute player count and monthly revenue suggest it is a portfolio filler rather than a growth driver. Most realistic play: watch.

  • Risk: Single-player roguelike market is saturated; differentiation from Slay the Spire derivatives may limit ceiling even with modest marketing investment.
  • Risk: No recent developer communication (37+ months since last post) and zero discounts in 12 months suggest either stability or quiet drift; requires direct developer conversation to assess maintenance posture.
  • Risk: Extremely low concurrent players (7 now, 21 peak last 30 days) creates perception of dormancy that may be hard to reverse without major content refresh or marketing.

This case as Markdown · Estimates carry ±30-50% error per title.